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Mutuals Jev Character

A 3D character reacts during conversation with live choices for its face, gaze, and body.

Added to Jevfast

How it uses Jev

Makes ten typed decisions per message for mouth, brows, eyes, cheeks, gaze, and body movement; the application composes them into one performance.

Why it's interesting

Uses a compact decision model as a live animation controller instead of selecting one preset expression.

How often does Jev run?

This project calls Jev on demand, in response to user input or events.