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Situation Puzzle preview

Situation Puzzle

Play lateral-thinking mysteries with a Jev host that judges questions and proposed solutions.

Added to Jevfast

How it uses Jev

Jev hosts a lateral-thinking game by judging a player question against the hidden story answer. The English request supplies story, answer, playerQuestion and optional category, core facts and recent question history. Code maps the Choice to Yes, No or Irrelevant; low confidence can trigger a MiniMax second judgment.

What Jev decides

Source-defined request (illustrative)Example answers · not a recorded Jev response · Source ↗
Question 1 · verdict
YOUR APP
INSTRUCTION

Judge the player question against the hidden answer.

STATE

English-language question turn: story, hidden answer, playerQuestion, and optional category, coreFacts and recentQAs. No runtime story or observed answer is claimed.

JEV · CHOICE
  1. Yes
  2. No
  3. Irrelevant

App workflow

  1. Ask about the mystery

    The player selects a puzzle and submits a question. The server supplies its hidden answer and recent context.

  2. Validate the judgment

    The client checks the returned option and probability. The wrapper can request MiniMax when confidence is below the configured threshold.

  3. Continue or solve

    The game records the turn; a separate typed request evaluates the player’s reconstruction of the story.

Why it is interesting

A constrained host can preserve the hidden solution while answering player questions. Separate typed judgments handle a proposed solution and submitted puzzle review, while the application retains confidence checks and fallback control.