Laya vs Jev T-Rex
For each T-Rex game decision, a deterministic physics planner creates a text state and labels jump, duck, and run as safe or unsafe under the model’s answer timing.
For each T-Rex game decision, a deterministic physics planner creates a text state and labels jump, duck, and run as safe or unsafe under the model’s answer timing.
For each T-Rex game decision, a deterministic physics planner creates a text state and labels jump, duck, and run as safe or unsafe under the model’s answer timing. Jev chooses an action with a Choice question. The harness proposes the highest-probability action, then a safety shield can replace an unsafe choice.
Choose the best safe action for the dinosaur.
Example state: “Dino runner game. 2 large cacti ahead, 96 px away.” The planner’s current safety result for each action is included in the per-option criteria.
The game snapshot and timing estimate feed the deterministic planner.
The planner simulates jump, duck, and run and supplies safe/unsafe descriptions for the present timing.
Jev returns probabilities; the highest-probability action is proposed, and the shield replaces it if unsafe.
While the round runs, the pilot asks from new game views and discards stale answers after key changes.
The project measures a hosted decision model in a live control loop while exposing the planner’s timing-aware candidate labels and safety interventions. Its scores describe the combined system, including the shield.