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Laya vs Jev T-Rex GIF preview

Laya vs Jev T-Rex

For each T-Rex game decision, a deterministic physics planner creates a text state and labels jump, duck, and run as safe or unsafe under the model’s answer timing.

Added to Jevfast

How it uses Jev

For each T-Rex game decision, a deterministic physics planner creates a text state and labels jump, duck, and run as safe or unsafe under the model’s answer timing. Jev chooses an action with a Choice question. The harness proposes the highest-probability action, then a safety shield can replace an unsafe choice.

What Jev decides

Illustrative source-derived request: choose the dinosaur actionExample answers · not a recorded Jev response · Source ↗
Question 1 · action
YOUR APP
INSTRUCTION

Choose the best safe action for the dinosaur.

STATE

Example state: “Dino runner game. 2 large cacti ahead, 96 px away.” The planner’s current safety result for each action is included in the per-option criteria.

JEV · CHOICE
  1. jump
  2. duck
  3. run

App workflow

  1. Observe the game

    The game snapshot and timing estimate feed the deterministic planner.

  2. Label candidate actions

    The planner simulates jump, duck, and run and supplies safe/unsafe descriptions for the present timing.

  3. Ask Jev and apply a shield

    Jev returns probabilities; the highest-probability action is proposed, and the shield replaces it if unsafe.

  4. Repeat during play

    While the round runs, the pilot asks from new game views and discards stale answers after key changes.

Why it is interesting

The project measures a hosted decision model in a live control loop while exposing the planner’s timing-aware candidate labels and safety interventions. Its scores describe the combined system, including the shield.