Small decisions. Interesting possibilities.

Jev ViZDoom Agent

A ViZDoom test uses separate Jev decision channels for navigation and combat.

How it uses Jev

Makes navigation decisions five times per second and combat decisions twelve times per second.

Why it's interesting

Demonstrates multiple typed decision loops operating at different rates inside a real-time game.

How often does Jev run?

How often this project calls Jev has not been established yet.