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1v1 Jev

A browser quickscope game where one human player faces a Jev-controlled opponent.

How it uses Jev

Jev chooses the opponent's combat actions from the current game state, with a heuristic fallback when the model is unavailable.

Why it's interesting

The first-to-five arena makes a decision model an opponent in a real-time game, separating fast action choices from the browser's rendering and authoritative server simulation.

How often does Jev run?

The project's Jev call cadence has not been verified from public evidence.